Editing Voice Over for DPF

I booked out the studio for a Voice Over session with Martha for the DPF advertisement. Ariadna and Beata directed the session from inside the booth due to issues with the equipment on the day. Issues with ‘mouth noise’ on the recording. This is partially due to the Voice Actor moving slightly over the course …

DPS Year Month By Month

September: Job search. One of the first places I tried, Falling Tree (a great immersive Sound Art adjacent radio production company with great ambient sound design, as well as really compelling stories) were unable to offer me any placements, however Alan Hall, one of the company’s directors offered to chat to me on the phone …

Level 2 Background Sound

Level 2 is a desert level, with Tumble Weed. I collaborated with Szymon on Wind Sounds, Szymon’s using a white noise generator and filter sweeps and mine using recorders and an ocarinas, obstructing the holes so there was no prominent notes. Recording at home, I used my recently required LOM microphone. – A mono ‘Mikro …

Collaboration: Reflection from Crits & Final Build from MA Group

Crits In the build up to the Crits, there was a moment of radio silence (understandably) from the MA students as they were wrapped up with their hand in. So Szymon created a video to show our progress with the class. The response was positive mostly, main feedback indicated that the engine rev sound was …

Collaboration: Response to Brief

Alongside the influences from Nintendo games and Last of Us that I’ve already referenced, I am thinking about what game design springs to mind in response to ‘Super Delivery Game’ and will work out if there are any aspects I can bring into this project. As a one-button click adventure is even more simplistic than …