I booked out the studio for a Voice Over session with Martha for the DPF advertisement. Ariadna and Beata directed the session from inside the booth due to issues with the equipment on the day. Issues with ‘mouth noise’ on the recording. This is partially due to the Voice Actor moving slightly over the course …
Author archives: Steve Stonhold
DPS Year Month By Month
September: Job search. One of the first places I tried, Falling Tree (a great immersive Sound Art adjacent radio production company with great ambient sound design, as well as really compelling stories) were unable to offer me any placements, however Alan Hall, one of the company’s directors offered to chat to me on the phone …
How to rev the engine…
Through my Foley session we had the base of the engine sound. We had the mechanical part of a cistern or piece of old machinery that was on a cog, that we wound to create a sort of mechanical rhythm. Unfortunately I forgot to photograph but I pitched this recording captured with Szymon and Monika …
Crits 2
Responding to questions posed before our crits; Whether you have met your production goals so far? Our goal was to create simple but satisfying sound design. The MA students said their big inspiration was Flappy Bird. Which is an incredibly simple one button game for mobile devices. It was hard to think of how to …
Level 2 Background Sound
Level 2 is a desert level, with Tumble Weed. I collaborated with Szymon on Wind Sounds, Szymon’s using a white noise generator and filter sweeps and mine using recorders and an ocarinas, obstructing the holes so there was no prominent notes. Recording at home, I used my recently required LOM microphone. – A mono ‘Mikro …
Crash
Szymon did a preliminary crash sound, which I thought I’d try to beef up. I wanted to add a skidding sound before the impact. Szymon’s impact sound is really good and I didn’t want to take away from that. I have a mental cabinet that creates quite a bassy slam which I thought could make …
Wind Sounds
Collaborating with Szymon and Monika in the Foley studio, we managed to capture some potentially useful sounds for layering. Whilst Szymon had ambience for Level 1 sorted by building some sounds on top of a field recording captured in London. We were struggling to work out how to record wind sounds. As neither of us …
Collaboration: Reflection from Crits & Final Build from MA Group
Crits In the build up to the Crits, there was a moment of radio silence (understandably) from the MA students as they were wrapped up with their hand in. So Szymon created a video to show our progress with the class. The response was positive mostly, main feedback indicated that the engine rev sound was …
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Collaboration: Response to Brief
Alongside the influences from Nintendo games and Last of Us that I’ve already referenced, I am thinking about what game design springs to mind in response to ‘Super Delivery Game’ and will work out if there are any aspects I can bring into this project. As a one-button click adventure is even more simplistic than …
Collaboration: Project Brief
The concept for this 2D one button delivery game is simplistic, the game designers stating Flappy Bird as an influence. We got sent this brief along with a spec for the sounds the MA team wanted. I met with Szymon and Monika, and we formalised a response to this initial brief with a series of …